(I did not personally confirm this but believed what I was told.) Sadly, the main gimmick of the quest can be easily sidestepped by using Ryuker or Telepipes, which makes it meaningless and hurts the overall experience. I did several runs of solo and split, but the majority of the runs were just “everyone join with Player 3,” as P3 apparently has the most Gran Sorcerers on their route. The party rejoins about halfway through Ruins 3 until the end. Ruins 1: Player 1 (Red Gem) is with Player 2 (Green Gem) Player 3 (Yellow Gem) is with Player 4 (Blue Gem) To my knowledge, the routes never intersect naturally until the second half of Ruins 3. Gimmick / Theme: Along with retrieving Hopkins’ lost weapon, the main gimmick / theme used in LHP is the party being split up into two groups of two. It coincidentally came out on Sega PSOBB just a few short weeks after Aleron Ives released his take on the “Lost” Ruins format, Lost Havoc Vulcan, on the Schthack server which was received with great fanfare at the time. Prior to this, it seemed doubtful Sega would ever release a “Lost” quest for Ruins, as the “Lost” quest for Mines, Lost Soul Blade, released several years prior, and no other “Lost” quests had been made since. ![]() History / Tidbits: Lost Hell Pallasch (LHP) released on Official PSOBB on May 23, 2006. ![]() I want it back!”Īreas: Ruins 1, Ruins 2, Ruins 3, and Dark Falz “My weapon was taken from me when I was fighting in the Ruins.
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